Friday, March 14, 2008

Return to Dark Castle


It's been a long time coming, but Return to Dark Castle is finally available. I've had a passive involvement with its production, but I can tell you as far as Mac games go, it's kind of a big deal.

I played Dark Castle "back in the day" and have vivid memories of the Amiga version of this vintage platform game. Return is a full fledged sequel for Mac in full force, after being in development for ten years. Believe me when I tell you that the game's fan base is loyal and large and has been chomping at the bit as these last few weeks have seen to the final details of its release.

As a game, Dark Castle is a special kind of beast. Given the current offerings from decades of platform game evolution, I can barely tolerate the stringent rules Dark Castle puts into place. This game's difficulty is merciless. And I'm not talking about the kind of unforgiving perfection found in Mario games, Dark Castle would seem to have been developed as a punishment tool. Learning curve? None. Familiar players and newbs alike may see the first death in less than a minute's play. But die-hard fans of the game would have it no other way, and any other Dark Castle-isms players seek will be found in abundance. It a huge, gargantuan game, level after torturous level. Odds are if you're familiar with the game you've been waiting for its release with baited breath, so go and have your fill. If you're just curious there's a demo available, but you've been warned. Duck Tales this ain't.

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